Endless Vendetta

A first-person hardcore tactical shooter set on Mars as a sci-fi bounty hunter getting revenge on your uncle utilising unique gadgets and weapons.

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Welcome!

Hello!

I'm Philip,

I'm a Game Programmer Graduate from Falmouth University with proficient experience in game engines such as Unreal Engine and Unity using languages such as C++ and C#. I am an aspiring Programmer looking for a challenging role to express my skills. In my personal projects, I tinker with web development (backend) node.js such as this site which is deployed on my Raspberry Pi using PM2 and Nginx. I also have experience with javascript game engines such as Phaser.

I also host my own Gitea server on my own hardware for my much larger projects that can be found here.

Skills

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I also use

Projects

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Endless Vendetta
UE5 C++

A 3rd year University Group Project, as the co-lead programmer, focusing on AI, Spatial Inventories and Complex Dialog Systems.

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Azure Abyss
UE5 C++

A 2nd year University Group Project, as the lead programmer, focusing on AI, Turn-Based Combat Systems and Quest Systems.

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The Kraken Summer Splash
Phaser 3 JS

A commissioned project for Kraken Rum for a competition hosted on the "The League of Darkness" site. Focusing on secure score transmission and global leaderboards.

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Fat John's Lifter
UE5 C++

A Global Game Jam 2024 Project, as the only programmer in a team of 5. The theme was "Make Me Laugh". Focusing on AI, UI and player experience.

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Corrupted Memory
UE5 C++ JS

A 3rd year University Solo Project, testing my technical knowledge in networking, focusing on webservers, websockets, RPCs, custom lobby systems and dedicated UE5 servers.

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GOAP AI
UE5 C++

A University Project for a Turn-Based Combat AI implementing Goal-Oriented Action Planning intended for the project Azure Abyss.

Contact Me

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[email protected]